Finished theses

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This is list of finished bachelors' or masters' theses that I have supervised and that I approve of. All the theses listed below are the result of, or at least relates to the suggested thesis topics on this blog. All abstracts are in both Swedish and English (html) and all the theses are pdf files.


Presented but not yet available on the Internet:




Nyberg, Per, "Fusk och kreativt spelande i onlinespel" ["Cheating and creative gaming in online games"]




Wely, Amel and Vanderlei, Dhavyd, "Personlig integritet i sociala medier: En studie av ungdomars privatliv på Facebook" ["Privacy in social media: A study of young people's privacy on Facebook"]



2010
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Liu, Rui, "The business models of net literature in China"
Abstract and full report (36 pages)


Engberg, Per and Joneby, Tobias, "Blogg: Med metriken i fokus" ["Blog measurement"]
Abstract and full report (32 pages)


2008
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Lindroth, Staffan, "Business models and value chains for pervasive gaming"
External client: Daydream AB
Abstract and full report (71 pages)


2007
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Bjerke, Trond Viggo, "Mekanismer som påvirker bruksmengden av online rollespill: En etnografisk undersøkelse av den virtuelle verdenen "World of Warcraft" [Mechanisms that affect quantity of use of an online role playing game: An ethnographic investigation of the virtual world "World of Warcraft"
Full report (75 pages)


Thessman, Etienne, "Rummets betydelse för användargenererat innehåll i pervasivespel" [The spatial rooms influence on user generated content in pervasive games]
External client: Interactive Institute
Abstract and full report (43 pages)


2006
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Bjerver, Martin, "Player behaviour in pervasive games: Using the city as game board in Botfighters"
External client: Daydream/IperG
Abstract and full report (40 pages)


von Martens, Dominic, "Hyperinflation i en virtuell värld: En studie om designen av ett onlinespels ekonomi" [Hyperinflation in a virtual world: A study about the design of the economy in an online game]
Abstract and full report (67 pages)


Rytz, Daniel, "Lag och ordning i ett onlinedatorspel: En studie av EVE Online" [Law and order in a Massively Multiplayer online game: A study of EVE Online]
Abstract and full report (83 pages)


Engdahl, Martin, "Arbitragevinster från virtuella resurser: Handeln kring onlinespelet Dark Age of Camelot
This thesis was not presented at my department and is not available on the Internet


Eriksson, Anders, "Ägande i virtuella världar" [Ownership in virtual worlds]
This thesis was not presented at my department and is not available on the Internet






2005
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Jakobsson, Peter, "Subversivt spelande: En etnografisk studie av onlinevärlden Project Entropia" [Subversive gaming: An ethnography of the online world Project Entropia]
Abstract and full report (66 pages)


Sagelius, Fredrik, "Pengar och ekonomi i och kring Ultima Online [Money and economy in and around Ultima Online]
Abstract and full report (58 pages)


2004
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Eriksson, Andreas, "Lag och ordning i en virtuell gemenskap: En studie av EverQuest" [Law and order in a virtual community: A study of EverQuest]
Abstract and full report (70 pages)


Hyltenfeldt, Stefan, "Lag och ordning i ett onlinedatorspel: En studie av Dark Age of Camelot" [Law and order in a Massively Multiplayer Online Game: A study of Dark Age of Camelot]
Abstract and full report (61 pages)


If you have read this far, I just have to share the perhaps best title very on a bachelor's thesis. I had nothing to do with the thesis so no credit goes to me. The thesis was presented at Stockholm University, Dept. of computer an systems sciences (2007) and it was called "Who gives a fuck? Attitudes towards sexual content in computer games".
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