The idea of telling stories in several different platforms in parallel has been called "transmedia storytelling". It has become increasingly popular, with books becoming movies and movies becoming book series. Or comic albums. Or computer games turning into books or movies - or books and movies turning into computer games. Or board games. And so on. I recently even saw that the popular board game "Settlers of Catan" had been turned into a book!
One example of transmedia storytelling is the Matrix universe/franchise which was documented in a chapter in Henry Jenkins' book "Convergance culture: Where old and new media collide".
Another example is the the popular real-time strategy game Warcraft and the popular online game World of Warcraft expanding into book series, comics, board games, collectible card games as well as an upcoming movie (info on the Warcraft universe/franchise here).
But those traditional forms of mass media are just the beginning though as there are also dedicated users/fans out there who extend these stories/universes by producing their own (user-created) contents such as for example fan fiction (literature), podcasts and other materials.
In terms of World of Warcraft, there are a number of popular (amateur) podcasts being produced such as "The Instance", "WoW insider", "All things Azeroth", "World of Warcast", "Blue Plz", "Rawcast" and "In the world".
In this thesis proposal you are free to explore the media franchise/universe of your choice. The specific research question will be formulated together with your advisor (me).
- A good start would be to read Henry Jenkins book "Convergence culture" and also make a visit to the Science Fiction bookstore in Gamla Stan.
- Also have a look at Giovagnoli, "Transmedia storytelling: Images, shapes and techniques" (2011) which is available online for free.
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